It looks crisp, has proper R and L strafe, has the map, and the music rocks. In all fairness, the 3DO version is quite excellent. You can also see on the maps areas where secret chambers might be more likely because there is space for them. Much more fun to play it on Jag on not spend hours wandering around and getting lost. The DOS version didn't have the Map apparently which is why the modern PS4/Xbox digital versions don't have maps either. I also really like that it has the map feature which makes the game a lot less painful. Here is another website with differences of the Jaguar port from other versions which make it quite unique most notably, different enemy and treasure levels for EACH difficulty level, which isn't seen in any other port: He also removed the changes that Nintendo had insisted on" (Wikipeida) "Using the source code of the SNES port, on a whim John Carmack later converted the game to run on the Atari Jaguar. Atari Corporation approved the conversion for publication and Carmack spent three weeks, assisted by Dave Taylor, improving the port's graphics and quality to what he later claimed was four times more detail than the DOS version. It's just an absolute pleasure to play and still kicks ass after all these years! I never realized it was an upgraded port of the SNES version (which is probably why it runs just a touch fast): After playing it through when i first got my Jaguar I have been spending some time playing it through again on the various harder difficulty settings recently. It's one of the best versions of the game out there and we are lucky to have it. For the game, these percentages are 100%, 98% and 97%, respectively.Wolfenstein 3D on Jaguar is quite the gem. If you choose to kill both Hans Grösses, you can get a 100% kill ratio, a 89% secret ratio and a 78% treasure ratio for the map tops. Since I prefer to be able to have at least one thing 100%, I prefer to kill both Hans Grösses. Choosing one route blocks the other one, but after making your choice and either collecting the life or making the kill, you can still push the other wall for your secret ratio. In the maze, 6 crosses cannot be collected, 18 walls cannot be pushed and as said before, a choice between an extra life (which adds to your treasure count percentage) and a kill (which adds to your kill count percentage) has to be made (at the yellow junction). As far as I know, the maze is usually referred to as "the Aardwolf maze", nonetheless. In later releases, the sign was replaced by a pile of bones and an extra life. In the original release in 1992, a sign with the words "Call Apogee say "Aardwolf"" was present for a (cancelled) contest. To increase the color coded paths' visibility, I made the rest of the map darker.Īt the yellow junction, you'll have to decide whether to go for one of the Hans Grösses, or go to the "Aardwolf" room. I added squares that show where the pushed walls move to, as well as color coded paths to the different secrets. The original map (below) does not show what the maze looks like after you pushed walls, so it's quite easy to get lost (at least for me, it is). The map for Episode 2 Floor 8, but with some special tweaks to help you through the hidden maze more quickly.
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